7 Days to Die
7 Days to Die Exploration Guide — POIs, Looting, and World Navigation
7 Days to Die Exploration Guide — POIs, Looting, and World Navigation
Point of Interest (POI) Types
Residential Houses
- Medium loot: food, tools, basic supplies
- Usually 1–5 zombies
- Good for: Early game, daily supply runs
Gun Stores
- High weapon loot
- More zombies, often tougher variants
- Best loot: Weapons, ammo, weapon mods
Hospitals / Pharmacies
- Medical supplies, drugs, crafting materials
- High zombie density
- Best loot: First Aid Kits, antibiotics, honey
Warehouses / Factories
- Tools, mechanical parts, crafting components
- Large buildings, many zombies
- Best loot: Engines, mechanical parts, tools
Military Checkpoints / Bases
- Highest tier loot
- Very high zombie density, ferals, radiated
- Best loot: Ammunition, military equipment, rare weapons
Looting Strategy
Clearing Safely
- Approach from downwind (zombies use smell sometimes)
- Break windows and wait — zombies inside will come to you
- Never charge into a dark room
- Use bow for silent kills to avoid alerting more zombies
Container Priority
| Container | Best Contents |
|---|---|
| Gun Safe | Weapons, ammo |
| Medicine Cabinet | Medical supplies |
| Refrigerator | Food, canned goods |
| File Cabinet | Books, magazines |
| Trash/Litter | Crafting scraps |
| Bookcases | Books, skill magazines |
Map System
Use M to open map. Mark your base, traders, and good POIs.
Biomes on map:
- Forest (green): Medium difficulty, balanced loot
- Burnt Forest (grey): Slightly harder, good supplies
- Plains (yellow): Easy zombies, good scavenging
- Desert: Hot + thirst, good gun stores
- Snow: Cold + freezing risk, better loot quality
- Wasteland (red): Hardest zombies, best loot
Vehicle Navigation
Vehicles (bicycle → motorcycle → 4x4 → gyrocopter) dramatically increase exploration range. Prioritize getting a Minibike by Day 5–7.
Biome Difficulty Scaling
| Biome | Zombie Difficulty | Loot Tier |
|---|---|---|
| Forest | Low | Average |
| Plains | Low | Below average |
| Burnt Forest | Medium | Average |
| Desert | Medium | Above average |
| Snow | High | Above average |
| Wasteland | Very High | Best |
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