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7 Days to Die
7 Days to Die

7 Days to Die Exploration Guide — POIs, Looting, and World Navigation

攻略Updated: May 19, 2026日本語版 →

7 Days to Die Exploration Guide — POIs, Looting, and World Navigation

Point of Interest (POI) Types

Residential Houses

  • Medium loot: food, tools, basic supplies
  • Usually 1–5 zombies
  • Good for: Early game, daily supply runs

Gun Stores

  • High weapon loot
  • More zombies, often tougher variants
  • Best loot: Weapons, ammo, weapon mods

Hospitals / Pharmacies

  • Medical supplies, drugs, crafting materials
  • High zombie density
  • Best loot: First Aid Kits, antibiotics, honey

Warehouses / Factories

  • Tools, mechanical parts, crafting components
  • Large buildings, many zombies
  • Best loot: Engines, mechanical parts, tools

Military Checkpoints / Bases

  • Highest tier loot
  • Very high zombie density, ferals, radiated
  • Best loot: Ammunition, military equipment, rare weapons

Looting Strategy

Clearing Safely

  1. Approach from downwind (zombies use smell sometimes)
  2. Break windows and wait — zombies inside will come to you
  3. Never charge into a dark room
  4. Use bow for silent kills to avoid alerting more zombies

Container Priority

Container Best Contents
Gun Safe Weapons, ammo
Medicine Cabinet Medical supplies
Refrigerator Food, canned goods
File Cabinet Books, magazines
Trash/Litter Crafting scraps
Bookcases Books, skill magazines

Map System

Use M to open map. Mark your base, traders, and good POIs.

Biomes on map:

  • Forest (green): Medium difficulty, balanced loot
  • Burnt Forest (grey): Slightly harder, good supplies
  • Plains (yellow): Easy zombies, good scavenging
  • Desert: Hot + thirst, good gun stores
  • Snow: Cold + freezing risk, better loot quality
  • Wasteland (red): Hardest zombies, best loot

Vehicle Navigation

Vehicles (bicycle → motorcycle → 4x4 → gyrocopter) dramatically increase exploration range. Prioritize getting a Minibike by Day 5–7.

Biome Difficulty Scaling

Biome Zombie Difficulty Loot Tier
Forest Low Average
Plains Low Below average
Burnt Forest Medium Average
Desert Medium Above average
Snow High Above average
Wasteland Very High Best

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