Schedule I
Schedule I Cocaine Recipe Guide — Premium Product for Maximum Revenue
Schedule I Cocaine Recipe Guide — Premium Product for Maximum Revenue
Introduction
Cocaine is the late-game premium product in Schedule I. The base price per unit exceeds meth, and the customer demographic pays top dollar for quality. Unlocked at higher ranks with significant upfront investment.
Base Values
| Quality | Price |
|---|---|
| Plain | $90–130 |
| 1 effect | $150–200 |
| 2 effects | $220–290 |
| 3+ effects | $300–450 |
Starter Cocaine Recipes
Classic Energizer
- Ingredients: Cuke
- Effect: Energizing
- Value: ~$165/unit
Social Blend
- Ingredients: Mouth Wash
- Effect: Balding
- Value: ~$160/unit (niche customers pay premium)
Power Combo
- Ingredients: Energy Drink → Cuke
- Effects: Athletic + Energizing
- Value: ~$240/unit
Premium Recipes
High Society Mix
- Ingredients: Flu Medicine → Energy Drink → Cuke
- Effects: Thought-Provoking + Athletic + Energizing
- Value: ~$340/unit
VIP Formula
- Ingredients: Paracetamol → Flu Medicine → Cuke
- Effects: Sneaky + Thought-Provoking + Energizing
- Value: ~$380/unit
- Best customers: High-wealth NPCs
Customer Matching
Cocaine customers tend to be wealthier NPCs. They:
- Pay higher base prices
- Demand quality more strictly (freshness penalty is harsh)
- Prefer effects combos involving Thought-Provoking and Athletic
Always deliver cocaine fresh — don't let it sit in dealer inventory.
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