Schedule I
Schedule I Employee Automation Guide — Full Passive Income Setup
Schedule I Employee Automation Guide — Full Passive Income Setup
The Automation Goal
End-game Schedule I is a management sim. Your goal: zero manual production, maximum passive income.
Full automation means:
- Chemists run production 24/7
- Dealers handle all deliveries
- You manage supply chain and expansion only
Automation Components
Auto-Grow
- Requires: Automated watering system
- Cost: ~$5,000
- Effect: Plants grow and harvest without manual watering
Auto-Mix
- Requires: Chemist + mixing station upgrade
- Cost: ~$8,000 + chemist wage
- Effect: Chemist runs your recipe continuously
Auto-Package
- Requires: Packaging station + helper staff
- Cost: ~$3,000 + wage
- Effect: Product packaged immediately after mixing
Auto-Deliver
- Requires: Dealers (already explained)
- Each dealer handles their customer zone independently
Setting Up the Assembly Line
Step 1: Install automated grow system in each property
Step 2: Hire a chemist, train on your recipe sequence
Step 3: Install packaging station, hire a helper
Step 4: Brief dealers on restocking schedule (they pick up from property)
Step 5: Set daily ingredient delivery schedule
Maintenance Required
Even with full automation, check in daily for:
- Ingredient stock levels (refill before running out)
- Staff wages (keep up-to-date to maintain loyalty)
- Police heat in each zone
- Dealer performance reports
Revenue at Full Automation
With 4 properties, 8 dealers, 2 chemists:
- Daily revenue: $15,000–25,000
- Daily costs: $3,000–5,000
- Daily profit: $12,000–20,000
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