GameAIWiki
Schedule I
Schedule I

Schedule I Employee Automation Guide — Full Passive Income Setup

攻略Updated: May 19, 2026日本語版 →

Schedule I Employee Automation Guide — Full Passive Income Setup

The Automation Goal

End-game Schedule I is a management sim. Your goal: zero manual production, maximum passive income.

Full automation means:

  • Chemists run production 24/7
  • Dealers handle all deliveries
  • You manage supply chain and expansion only

Automation Components

Auto-Grow

  • Requires: Automated watering system
  • Cost: ~$5,000
  • Effect: Plants grow and harvest without manual watering

Auto-Mix

  • Requires: Chemist + mixing station upgrade
  • Cost: ~$8,000 + chemist wage
  • Effect: Chemist runs your recipe continuously

Auto-Package

  • Requires: Packaging station + helper staff
  • Cost: ~$3,000 + wage
  • Effect: Product packaged immediately after mixing

Auto-Deliver

  • Requires: Dealers (already explained)
  • Each dealer handles their customer zone independently

Setting Up the Assembly Line

Step 1: Install automated grow system in each property

Step 2: Hire a chemist, train on your recipe sequence

Step 3: Install packaging station, hire a helper

Step 4: Brief dealers on restocking schedule (they pick up from property)

Step 5: Set daily ingredient delivery schedule

Maintenance Required

Even with full automation, check in daily for:

  • Ingredient stock levels (refill before running out)
  • Staff wages (keep up-to-date to maintain loyalty)
  • Police heat in each zone
  • Dealer performance reports

Revenue at Full Automation

With 4 properties, 8 dealers, 2 chemists:

  • Daily revenue: $15,000–25,000
  • Daily costs: $3,000–5,000
  • Daily profit: $12,000–20,000

スクリーンショットをお持ちですか?投稿すると記事に反映されます。

jpg/png/webp・5MB以内

All Schedule I guidesGuide Index →