Schedule I
Schedule I Staff Guide — Hiring, Training, and Managing Your Crew
Schedule I Staff Guide — Hiring, Training, and Managing Your Crew
Staff Types
Dealers
Your frontline sellers. Assign them a customer zone and they handle deliveries automatically.
- Cost: ~$500 hire fee + daily wage
- Capacity: Each dealer can handle 8–12 active customers
- Best use: Assign to your highest-volume customer cluster
Chemists
Handle production. They can run the mixing station independently once trained.
- Cost: ~$800 hire fee + daily wage
- Capacity: One chemist per production line
- Best use: Free you from manual mixing
Cleaners / Helpers
Handle packaging and logistics.
- Cost: Lower than dealers
- Best use: Late game when packaging volume is high
Hiring Process
- Visit the crew recruitment location (unlocked at Rank 2)
- Interview candidates — each has different skill levels
- Pay hire fee
- Assign to role and location
- Train if needed (faster training = higher upfront cost)
Staff Skills
Each staff member has stats:
- Reliability: Do they show up on time?
- Speed: How fast do they work?
- Loyalty: Risk of snitching when arrested
Prioritize Loyalty early. A snitch can end your operation.
Managing Heat Risk
Staff members can be arrested. Reduce risk:
- Pay their bail quickly (they'll remember)
- Don't overload their territory
- Keep their loyalty high by paying on time
- Brief them on avoiding police zones
Wage Management
Staff expect regular pay. Late payments reduce loyalty.
- Set up automatic wage distribution once revenue stabilizes
- Budget: ~$300–500/day per staff member fully loaded
Expanding Your Crew
Hire one person at a time. Train them fully before the next hire. Expanding too fast creates management overhead and cash flow problems.
Optimal progression:
- First dealer: Day 2
- Second dealer: Week 2
- First chemist: Week 3
- Expand from there
Related Guides
スクリーンショットをお持ちですか?投稿すると記事に反映されます。
jpg/png/webp・5MB以内
More Schedule I Guides
All Schedule I guidesGuide Index →