Schedule I
Schedule I Expansion Guide — Scaling Your Empire to Endgame
Schedule I Expansion Guide — Scaling Your Empire to Endgame
Expansion Phases
Phase 1: Solo Operation (Week 1–2)
- 1 property, 1–2 dealers
- Manual production
- 1 product line
- Revenue: $500–1,500/day
Phase 2: Small Crew (Week 2–4)
- 2 properties, 3–4 dealers
- Chemist running production
- 2 product lines (weed + meth)
- Revenue: $2,000–5,000/day
Phase 3: Organization (Month 2)
- 3–4 properties across different zones
- 6–8 dealers, 2 chemists
- Full product range
- Revenue: $8,000–15,000/day
Phase 4: Empire (Month 3+)
- 5+ properties, full city coverage
- 10+ staff, full automation
- Police fully managed
- Revenue: $20,000+/day
Expansion Checklist
Before moving to the next phase, ensure:
- Current operation is profitable (positive daily cashflow)
- All staff paid and loyal
- Supply chain stable (no stockouts in 3+ days)
- Police heat manageable in current zones
Expand only when your foundation is solid.
Common Expansion Mistakes
Expanding too fast: Outrunning your cash flow. Revenue hasn't caught up to new costs.
Solution: Expand one step at a time. One new property OR one new dealer, not both simultaneously.
Neglecting defense: A rival gang can erase a zone's revenue if you expand without protection.
Solution: Assign 2 dealers per new zone minimum before considering it "secured."
Revenue Milestones
| Daily Revenue | What to Do Next |
|---|---|
| $500 | Hire first dealer |
| $1,500 | Buy second property |
| $3,000 | Start meth production |
| $6,000 | Expand to third zone |
| $12,000 | Full automation setup |
| $20,000 | Endgame management mode |
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