Schedule I
Schedule I Weed Recipe Guide — Best Mixes for Maximum Profit
Schedule I Weed Recipe Guide — Best Mixes for Maximum Profit
Why Weed First?
Weed is your starting product and remains relevant throughout the game. It's cheap to produce, customers accept it early, and the right effects recipe makes it surprisingly profitable well into mid-game.
Starter Recipes (Early Game)
Basic Energizing Weed
- Ingredients: Cuke
- Effect Added: Energizing
- Value Boost: ~+40%
- Best for: First week, easy to source
Thought-Provoking Weed
- Ingredients: Flu Medicine
- Effect Added: Thought-Provoking
- Value Boost: ~+50%
- Best for: Mid-game customers who prefer cerebral effects
Double Effect Starter
- Ingredients: Cuke → Banana
- Effects: Energizing + Gingeritis
- Value Boost: ~+75%
- Best for: First profitable recipe once you have two ingredient slots
Intermediate Recipes
Premium Party Weed
- Ingredients: Flu Medicine → Cuke
- Effects: Thought-Provoking + Energizing
- Value Boost: ~+120%
- Customer Base: Wide appeal, most customers accept
Relaxing Blend
- Ingredients: Donut → Flu Medicine
- Effects: Calorie-Dense + Thought-Provoking
- Value Boost: ~+100%
- Customer Base: Customers preferring chill effects
Advanced Recipes (High-Value)
Maximum Value Weed
- Ingredients: Flu Medicine → Cuke → Banana → Paracetamol
- Effects: Thought-Provoking + Energizing + Gingeritis + Sneaky
- Value Boost: ~+200–250%
- Note: Requires 4-slot mixing setup
Pricing Guide
| Recipe Tier | Units/Batch | Sell Price Range | Daily Revenue (1 Dealer) |
|---|---|---|---|
| No effects | 20 | $30–40 | $600–800 |
| 1 effect | 20 | $45–65 | $900–1,300 |
| 2 effects | 20 | $65–90 | $1,300–1,800 |
| 3+ effects | 20 | $90–130 | $1,800–2,600 |
Production Tips
- Grow OG Kush early — it accepts more ingredient slots than starter strains
- Always package after mixing for freshness bonus
- Match your recipe to your customer base's preferences
Related Guides
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