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Schedule I Weed Recipe Guide — Best Mixes for Maximum Profit

攻略Updated: May 19, 2026日本語版 →

Schedule I Weed Recipe Guide — Best Mixes for Maximum Profit

Why Weed First?

Weed is your starting product and remains relevant throughout the game. It's cheap to produce, customers accept it early, and the right effects recipe makes it surprisingly profitable well into mid-game.

Starter Recipes (Early Game)

Basic Energizing Weed

  • Ingredients: Cuke
  • Effect Added: Energizing
  • Value Boost: ~+40%
  • Best for: First week, easy to source

Thought-Provoking Weed

  • Ingredients: Flu Medicine
  • Effect Added: Thought-Provoking
  • Value Boost: ~+50%
  • Best for: Mid-game customers who prefer cerebral effects

Double Effect Starter

  • Ingredients: Cuke → Banana
  • Effects: Energizing + Gingeritis
  • Value Boost: ~+75%
  • Best for: First profitable recipe once you have two ingredient slots

Intermediate Recipes

Premium Party Weed

  • Ingredients: Flu Medicine → Cuke
  • Effects: Thought-Provoking + Energizing
  • Value Boost: ~+120%
  • Customer Base: Wide appeal, most customers accept

Relaxing Blend

  • Ingredients: Donut → Flu Medicine
  • Effects: Calorie-Dense + Thought-Provoking
  • Value Boost: ~+100%
  • Customer Base: Customers preferring chill effects

Advanced Recipes (High-Value)

Maximum Value Weed

  • Ingredients: Flu Medicine → Cuke → Banana → Paracetamol
  • Effects: Thought-Provoking + Energizing + Gingeritis + Sneaky
  • Value Boost: ~+200–250%
  • Note: Requires 4-slot mixing setup

Pricing Guide

Recipe Tier Units/Batch Sell Price Range Daily Revenue (1 Dealer)
No effects 20 $30–40 $600–800
1 effect 20 $45–65 $900–1,300
2 effects 20 $65–90 $1,300–1,800
3+ effects 20 $90–130 $1,800–2,600

Production Tips

  • Grow OG Kush early — it accepts more ingredient slots than starter strains
  • Always package after mixing for freshness bonus
  • Match your recipe to your customer base's preferences

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